Stat caps
The following is a list of character stat caps (base character stat + slotted traits + equipment bonuses). Note that character stats, traits and bonuses affect the rating for chance skills, rather than increasing the chance directly.
There is a benefit for exceeding the caps if you are fighting mobs of a higher level than yourself: your stat disadvantage will not be deducted from the cap, but from your nominal higher rating (then reduced to the cap, if necessary).
Note that Buffs, such as the Elf +75% Parry chance for 10 seconds, can cause a character to exceed these caps.
Vitality, Will, Fate, Might, Agility: No caps
Melee, Ranged, Tactical Offense: 50%
Melee, Ranged, Tactical Critical chance: 25%
Devastating Critical chance: 10%
Melee, Ranged, Tactical Defence: 15%
Block, Evade, Parry chance: 25%
Partial Avoidance chance: 10%
All Resistances: 50%
Mitigation caps:
Light Armour rating: max. 40% Mitigation
Medium Armour rating: max. 50% Mitigation
Heavy Armour rating: max. 70% Mitigation
For the armour related caps, it isn't important what you are wearing, just what you can wear.
Incoming Healing: 25%
Outgoing Healing: 70%
I took this from a post I did in Jan 2014 in another kin, so this has changed since then please free to say, so we can add to it, correct it and get it right for now! Then it can be stickied.